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quirks [2021/07/13 17:50]
gm_oli created
quirks [2021/07/18 17:08] (current)
gm_maisie
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 Quirks specify your character further, by describing special properties pertaining to their spark, situation and relationships. Quirks specify your character further, by describing special properties pertaining to their spark, situation and relationships.
  
-Choose 0-3 Quirks from the Spark, Personal, and Relationship sections. Some of these Quirks will be positive for your character, some will get in the way - most will do a mixture. There is no need to balance positives and negatives. +Choose 0-3 Quirks, total, from across the Spark, Personal, and Relationship sections. Some of these Quirks will be positive for your character, some will get in the way -- most will do a mixture. There is no need to balance positives and negatives. Each Quirk may only be taken once.
  
-Every character in Origin Story has a unique spark and struggle which will drive their personal plot, so don't feel bad if you don't want many - or even any - Quirks. The GM team will ensure you have more than enough things to be involved in.+Every character in //Origin Story// has a unique spark and struggle which will drive their personal plot, so don't feel bad if you don't want many -- or even any -- Quirks. The GM team will ensure you have more than enough things to be involved in
 + 
 +The Quirk system in //Origin Story//, particularly the Spark Quirks, exist to highlight narratively important aspects of your character, not to be limiting. You shouldn't feel the need to pick every Spark Quirk that could apply, but the ones that are really narratively important. If in doubt, talk to the GMs.
  
 Finally, choose whichever Playstyle Quirks you want. Finally, choose whichever Playstyle Quirks you want.
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 **Over 9000**  **Over 9000** 
  
-You feel power that you haven't fully unlocked yet. During the course of the game it will be possible for your spark to become much more powerful. This could be exciting or terrifying - or quite possibly both. +Not all sparks are created equal, and if you come to understand and control your spark, the effects may grow stronger and more intense over time. Perhaps you start off lighting a small flame in the palm of your hand, but a few months later you're launching fireballs across an abandoned parking lot. During the course of the gameit will be possible for your spark to become much more powerful. This could be exciting or terrifying -- or quite possibly both. 
  
 **Limited Control** **Limited Control**
  
-Your power doesn't always manifest when you want it to... and sometimes manifests when you don't. Perhaps it happens when you're particularly emotional; perhaps there's some time-based pattern, or it just seems completely random. But if you don't learn to harness it, [[ahisi|The Alan Hoyne Institute]] might await...+Some people have a lot of control over when they want to use their spark, others aren't so lucky. Your power doesn't always manifest when you want it to... and sometimes manifests when you don't. Perhaps it happens when you're particularly emotional; perhaps there's some time-based pattern, or it just seems completely random. But if you don't learn to harness it, [[ahisi|The Alan Hoyne Institute]] might await... 
 + 
 +//Note: if your spark is more passive and/or always "on" (e.g. "I have skin made of scales"), you don't have to take this if you don't want to, but it is still an option.//  
  
 **Kryptonite** **Kryptonite**
  
-When your spark manifested, it came with a weakness. Whether it’s that exposure to copper makes your power useless, or that if you hear the word ‘pescatarian’ you collapse for five minutes, or your new water-breathing power means you can't spend more than a week out of the water, there’s something to do with your spark that acts as a significant weakness. **Tell us about your weakness**.+When your spark manifested, it came with a weakness. Whether it’s that exposure to copper makes your power useless, or that if you hear the word ‘pescatarian’ you collapse for five minutes, or your new water-breathing power means you can't spend more than a week out of the water, there’s something to do with your spark that acts as a significant weakness. This might be something related to your ability to use your spark, or maybe it's a downside that affects you when you're not using it. **Tell us about your weakness**.
  
 **Double-Edged Sword** **Double-Edged Sword**
  
-Your spark is powerful, but it comes with a price. The more you use it in a turnsheet, the more of a cost it exerts. Will you manage to strike the right balance? **Tell us about this cost**.+For some people, using a spark isn't all plain sailing. X-ray vision sounded useful, right up until you found yourself with a splitting headache whenever you use it. Your spark is powerful, but it comes with a price. The more you use it in a turnsheet, the more of a cost it exerts. Will you manage to strike the right balance? **Tell us about this cost**.
  
-**Very Obvious**+**This Isn’t Even My Final Form!**
  
-Perhaps you’re twelve feet tallPerhaps you have jade instead of skin. Whatever it ishiding that you have a spark just isn’t an option for youAnyone who sees you immediately knows that you have a spark, and you have to deal with the consequences of that.+Sparks don't always appear all at onceFor some, you might get an extension to your current sparkfor others, it could be something entirely newEither way, at some point in the game, your spark will change somehowin an unexpected way.
  
-//This Quirk is incompatible with the Undetectable Power, Confidant, and Blackmail Is Such Dirty Word... Quirks.//+//Take this Quirk if you want the GMs to add bit of mystery to your sparkThis Quirk is also a good choice for late bloomers who are just discovering their spark.//
  
-**Undetectable Power**+**Very Obvious**
  
-Most sparks manifest in some obvious way when used, but yours doesn'tThis helps you keep secretbut also means you differ in significant way from other sparks. +Perhaps you’re twelve feet tallPerhaps you have jade instead of skin. Whatever it ishiding that you have spark just isn’t an option for youAnyone who sees you immediately knows that you have a spark, and you have to deal with the consequences of that.
- +
-//This Quirk is incompatible with the Very Obvious Quirk.// +
- +
-**This Isn’t Even My Final Form!** +
- +
-Sparks don't always appear all at onceFor some, you might get an extension to your current spark; for othersit could be something entirely new and unexpected. Either way, at some point in the game, your spark will change somehow+
  
-//Take this Quirk if you want the GMs to add bit of mystery to your spark.//+//This Quirk is incompatible with the Confidant and Blackmail Is Such Dirty Word... Quirks.//
  
 =====Personal Quirks===== =====Personal Quirks=====
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 **Top of the Waiting List** **Top of the Waiting List**
  
-Like many, many Sparks, you are on the waiting list to see Doctor T. Russell at the Hope Clinic; unlike everyone else, you will reach the front within a few months.+Like many, many Sparks, you are on the waiting list to see Doctor T. Russell at the [[redevelopment|Hope Clinic]]; unlike everyone else, you will reach the front within a few months. **Tell us why you made the appointment**. This could be seeking advice for handling your spark, or some other medical issue.
  
-//Taking this Quirk means you will receive an appointment at the Hope Clinic within the first half of the game. Whether or not you take this Quirk, you will be able to join the waiting list - but it will take many more sessions... or even occur in Eternity, depending on how late you join.// +//Taking this Quirk means you will receive an appointment at the Hope Clinic within the first half of the game. Whether or not you take this Quirk, you will be able to join the waiting list -- but it will take many more sessions... or even occur in Eternity, depending on how late you join.// 
  
 **Third Referral's the Charm...** **Third Referral's the Charm...**
  
-Ever since your spark has been noted on your medical record, you’ve spent a lot of time being bounced from one doctor to another, and back again - even for unrelated medical issues. No one’s actually seen you yet for what you came in for… and that itch is //really// starting to get to you. **Tell us what your medical issue is, and how it’s affecting you.**+Ever since your spark has been noted on your medical record, you’ve spent a lot of time being bounced from one doctor to another, and back again -- even for unrelated medical issues. No one’s actually seen you yet for what you came in for… and that itch is //really// starting to get to you. **Tell us what your medical issue is, and how it’s affecting you.**
  
 //Whether or not you take this Quirk, you will still face discrimination in getting seen for non-spark related medical issues.// //Whether or not you take this Quirk, you will still face discrimination in getting seen for non-spark related medical issues.//
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 **Ear to the Ground** **Ear to the Ground**
  
-You have a keen ear for rumours, and a few acquaintances scattered across the city who tend to give you the hearsay. Each Turnsheet, you will receive a rumour about the goings on in Citropolis.+You have a keen ear for rumours, and a few acquaintances scattered across the city who tend to give you the hearsay. Each turnsheet, you will receive a rumour about the goings on in Citropolis.
  
 //At school, there's no stopping rumours. Whether or not you take this Quirk, you will have access to news pages of your [[schools|school]], which will contain the juiciest gossip.// //At school, there's no stopping rumours. Whether or not you take this Quirk, you will have access to news pages of your [[schools|school]], which will contain the juiciest gossip.//
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 **BNOC** **BNOC**
  
-You’re the coolest kid in school. You’re super popular - a leader of the pack. People listen to you, and usually do what you want them to. You have a lot of influence, and a group of supporters that you can use to aid you in many of your endeavours. However, there are lots of eyes on you - if you start behaving unusually, or aren’t careful enough with hiding your secrets, it is much more likely for people to notice.+You’re the coolest kid in school. You’re super popular -- a leader of the pack. People listen to you, and usually do what you want them to. You have a lot of influence, and a group of supporters that you can use to aid you in many of your endeavours. However, there are lots of eyes on you -- if you start behaving unusually, or aren’t careful enough with hiding your secrets, it is much more likely for people to notice.
  
 //You do not have to be associated with a school to have this Quirk; if you have chosen to be [[out_of_education|Out of Education]], tell us where/with what group of people you wield your influence.// //You do not have to be associated with a school to have this Quirk; if you have chosen to be [[out_of_education|Out of Education]], tell us where/with what group of people you wield your influence.//
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 **Confidant** **Confidant**
  
-Someone – a friend, a sibling, a neighbour – knows about your spark. Either you told them, or else they discovered it somehow. They are able to act as your secret keeper, someone you can talk to about Spark issues, who supports you. **Tell us who your Confidant is, how they found out, and how they support you. +Someone -- a friend, a sibling, a neighbour -- knows about your spark. Either you told them, or else they discovered it somehow. They are able to act as your secret keeper, someone you can talk to about Spark issues, who supports you. **Tell us who your Confidant is, how they found out, and how they support you. 
 ** **
  
-//Incompatible with the Very Obvious Quirk. Not suitable for students at [[ahisi|The Alan Hoyne Institute]]+//This Quirk is incompatible with the Very Obvious Quirk. Not suitable for characters at [[ahisi|The Alan Hoyne Institute]]//
-//+
  
 **Blackmail Is Such a Dirty Word…** **Blackmail Is Such a Dirty Word…**
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 Someone knows about your spark. Either you told them, or else they discovered it somehow. They are holding it over you, threatening to reveal it. **Tell us who knows your secret, how they found out, and how they are blackmailing you.** Someone knows about your spark. Either you told them, or else they discovered it somehow. They are holding it over you, threatening to reveal it. **Tell us who knows your secret, how they found out, and how they are blackmailing you.**
  
-//Incompatible with the Very Obvious Quirk. Not suitable for students at [[ahisi|The Alan Hoyne Institute]].//+//This Quirk is incompatible with the Very Obvious Quirk. Not suitable for characters at [[ahisi|The Alan Hoyne Institute]], or with sparks they can't hide.//
  
 **Mentor** **Mentor**
  
-You know a more experienced Sparked person, and they've decided to teach you; perhaps in using your powers, perhaps in the life of a superhero, perhaps in some other way. **Give us any important detail about your mentor - this may be an NPC you create, or if you'd prefer we can incorporate an existing sparked NPC (we have some well-suited to mentoring...) in a private brief.**+You know a more experienced Sparked person, and they've decided to teach you; perhaps in using your powers, perhaps in the life of a superhero, perhaps in some other way. **Give us any important detail about your mentor -- this may be an NPC you create, or if you'd prefer we can incorporate an existing Sparked NPC (we have some well-suited to mentoring...) in a private brief.**
  
 **Runs In the Family** **Runs In the Family**
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 =====Playstyle Quirks===== =====Playstyle Quirks=====
  
-//These Quirks are about player boundaries and making the game a good experience. They don't count against your Quirk budget.//+//These Quirks are about player boundaries and making the game a good experience. They don't count against your Quirk budget, and you can change which ones you have at any time.//
  
 **Hit Me Harder** **Hit Me Harder**
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 **Mindbender** **Mindbender**
  
-Characters with this quirk may be subject to mind-altering and mind-controlling effects - in particularly, mind-altering and mind-controlling sparks. The list of players with this Quirk will be public knowledge, so if you have a mindbending spark you can avoid using it on players it won't work on!+Characters with this Quirk may be subject to mind-altering and mind-controlling effects -- in particularly, mind-altering and mind-controlling sparks. The list of players with this Quirk will be public knowledge, so if you have a mindbending spark you can avoid using it on players it won't work on!
  
 **Romanceable** **Romanceable**
  
-Take this Quirk if you want it to be possible for NPCs to initiate romance with your character. If you want to have romantic interactions with player characters, make sure you take account of character age, and check the player is comfortable OC first! See [[Style_and_tone|Style and Tone]] for more info on this aspect of the game (and the careful handling it requires given the age of PCs). +Take this Quirk if you want it to be possible for NPCs to initiate romance with your character. If you want to have romantic interactions with player characters, make sure you take account of character age, and check the player is comfortable OC first! See [[Style_and_tone#romance|Style and Tone]] for more info on this aspect of the game (and the careful handling it requires given the age of PCs).
quirks.1626198606.txt.gz · Last modified: 2021/07/13 17:50 by gm_oli